Distance and displacement introduction
An introduction to the difference between distance traveled and displacement.
An introduction to the difference between distance traveled and displacement.
Using a one-dimensional number line to visualise and calculate distance and displacement.
Determining how fast something will be traveling upon impact when it is released from a given height.
Managing time involves accurately predicting how much time it will take to do a task, and then setting aside that amount of time to complete it. Managing time is much more difficult than it may seem, which is why there are entire courses of study and research on the best approaches. But if you develop a method to undertake each component, you’ll be successful.
An elaboration on some of the common misconceptions in dealing with Newton's Third Law. He also shows how to correctly and reliably identify Third Law force pairs.
In this chapter, we’ll use vectors to expand our understanding of forces and motion into two dimensions. Most real-world physics problems (such as with the game of pool pictured here) are, after all, either two- or three-dimensional problems and physics is most useful when applied to real physical scenarios. We start by learning the practical skills of graphically adding and subtracting vectors (by using drawings) and analytically (with math). Once we’re able to work with two-dimensional vectors, we apply these skills to problems of projectile motion, inclined planes, and harmonic motion.
Learn about Newton's third law of motion, which states that for every action there is an equal and opposite reaction. Look at multiple examples that illustrate this law, including pushing a block on ice, pushing against a desk, walking on sand, how rockets work, and how an astronaut could save themselves from drifting in space.
Plotting projectile displacement, acceleration, and velocity as a function of time.
Using position-time graphs and number lines to find displacement and distance traveled.